2023-2024 Undergraduate Course Catalog 
    
    Dec 03, 2024  
2023-2024 Undergraduate Course Catalog [ARCHIVED CATALOG]

Esports Communications & Management, BS


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Contact:

Co-Director Olivia Stomski, Professor of Practice, Television, Radio and Film and Broadcast and Digital Journalism; Director, Newhouse Sports Media Center
314A Newhouse 3, 315-443-4065

Co-Director: Gina Pauline, Undergraduate Program Director & Associate Professor Sport Management
402 MacNaughton Hall, 315-443-1666

Faculty: Kevin Belbey, Cristiano Bellavitis, Nicholas Bowman, Sean Branagan, Nina Brown, Rick Burton, Chanee Choi, Rafael Concepcion, Lindsey Darvin, Imraan Farukhi, Mary Graham, Roy Gutterman, Chris Hanson, Ken Harper, Shaina Holmes, Brad Horn, Jeeyoon Kim,  Jordan Kligerman, Roger Koppl,  Jeremy Losak, Joao Paulo Marum, Kevin McNeill, David Meluni, Su Hyun Nam, Dan Pacheco, Shelly Palmer, Gina Pauline, Adam Peruta, Farzana Rahman, Ed Russell, Milton Santiago, Renee Stevens, Olivia Stomski, Yuzhe Tang, Michael Veley, Li Wang, Patrick Walsh, Jason Webb, John Wolohan

The Esports Communications & Management degree is an interdisciplinary major that allows a student to blend coursework from the David B. Falk College of Sport and Human Dynamics with the S.I. Newhouse School of Public Communications. The goal is to connect innovative 3D gaming immersive environments and technology with the world of traditional sports. This well-rounded curriculum is designed to provide students with industry-specific competencies in event management and marketing, broadcasting/production, communications, content creation, entrepreneurship, strategic communications, and esports experience and design.

Students will graduate and enter the workforce prepared for the ever-evolving industry of Esports.

All students within the major will be required to pass the Newhouse grammar test before graduation.

Student Learning Outcomes


In the course of earning their degree, students are expected to achieve the following educational outcomes:

  1. LAW: Apply the principles and laws of freedom of speech and press, in a global and domestic context as they pertain to sport.

  2. HISTORY: Demonstrate an understanding of the history and core areas of esports through explanation, discussion and analyzation.

  3. DIVERSITY: Demonstrate culturally proficient communication that empowers those traditionally disenfranchised in society, especially as grounded in race, ethnicity, gender, sexual orientation and ability, domestically and globally, across communication, media contexts and gaming platforms.

  4. WRITING: Write correctly and clearly in forms and styles appropriate for the sport management and communications professions, audiences and purposes they serve.

  5. ETHICS: Demonstrate an understanding of professional ethical principles and work ethically in pursuit of truth, accuracy, fairness and diversity.

  6. CRITICAL THINKING: Develop critical thinking and problem-solving skills necessary for careers in the sport industry.

  7. NUMBER FLUENCY: Analyze data from the sport industry and prepare recommendations for business decisions within sport organizations.

  8. TECHNOLOGY: Apply tools and technologies appropriate for the esports and gaming industry.

  9. VISUAL COMMUNICATIONS: Present images and information effectively and creatively, using appropriate tools and technologies.

  10. Integrate the knowledge and skills learned in the core content areas to professional settings.

Open Electives (6-credits)


Students choose six credits of coursework from any school or college that they have the requisites for and that has the capacity. PED courses may not be used to fulfill the open elective requirements.

Tracks (21-credits)


Students choose one track from the list below:

Newhouse Elective(s)


Students will choose three credits of Newhouse based esport elective(s) in consultation with their advisor. The electives listed below are suggestions, but students are not limited to this list.

Liberal Arts Core (63-credits)


Total Credits: 126


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